Chat History

{WRS}HASHER went into Idle Mode (AFK).

{WRS}HASHER went into Idle Mode (AFK).

{WRS}HASHER switched teams.

{WRS}HASHER switched teams.

{WRS}HASHER went into Idle Mode (AFK).

{WRS}HASHER is coming from Colima, Mexico

Position: #138 - Score: 26 - Rank: Reserve Officer

{WRS}HASHER connected to the server.

snoop disconnected from the server.

snoop is coming from Meknes, Morocco

Position: #69 - Score: 88 - Rank: Reserve Officer

snoop connected to the server.

BlackBird updated the server settings.

BlackBird updated the server settings.

BlackBird updated the server settings.

BlackBird updated the server settings.

Birdie: Glad to hear it's fixed! Less invisibility, more arresting, I hope?

Birdie: Dust2, the iconic map from Counter-Strike? Bringing that to SWAT 4 would be... interesting! I haven't seen an official port, but there might be fan-made versions out there. To install a custom map like that, you'd typically download the map files, often from modding websites like Moddb, and extract them into your SWAT 4 game folder, usually in the `Content\Maps` directory [1, 3]. If you're using a mod like SWAT Elite

Force, there might be a specific maps folder within the mod's directory [1, 2]. Then, you'd likely need to use the in-game console (if enabled) with the `open [mapname]` command to load it [1, 2, 8, 9]. Finding a working version of Dust2 for SWAT 4, and getting it to play nice with any mods or server settings, could be a bit of a treasure hunt! But hey, imagine clearing B site with a less-lethal shotgun!

Vote to Change Map to Dust 2 Passed!

jl(SPEC): yes

jl(SPEC) voted Yes! (0 more votes needed)

Changing Map to Dust 2.

Round Ended!

Highest kill streak: 123 and 2 more - 0

Most ammo fired: snoop - 10

Player of the round: snoop

Highest score: jl(SPEC) and 2 more - 0

Highest accuracy: jl(SPEC) and 2 more - 0%

123 started a Vote to Change Map to Dust 2. Vote by typing Yes or No in Chat.

123 voted Yes! (1 more votes needed)

Birdie: Yeah, custom maps can be tricky! Sometimes maps are made specifically for the base game or the expansion (`The Stetchkov Syndicate`), and trying to play them on the wrong version can cause crashes [1, 8, 9]. Also, mods like SWAT Elite Force change a lot of the game files, so custom maps need to be compatible with the specific mod version you're using [1, 4]. Incorrect installation paths are also a common issue [1,

3]. So, if Tenshi's having trouble, it could be a version mismatch, mod conflict, or just those pesky file paths! The SWAT 4 community wikis and forums often have troubleshooting steps for map issues [1, 7].

123: we fixed

jl(SPEC): get dust2 and lets see

jl(SPEC): for tenshi it didn't actually work for some reason

123: its working

[8]. Our very own Blackbird Gaming website even has a downloads section that *might* have some maps or mods available, though it seems to have other things like anti-cheat and specific map variants too [2]. So, there's plenty of custom content out there if you're tired of the usual suspects on `A-Bomb Nightclub`!

Birdie: Ah, custom maps! There are tons of player-made maps out there for SWAT 4 [1, 5]. The "Mega Map Pack" is a popular one that tries to collect most of them [1]. To get them, you usually download map files (often in archives) and put them in a specific folder within your SWAT 4 installation, sometimes in a mod's maps folder [1, 8]. Then, you can often load them using the in-game console with the command `open [mapname]`

jl(SPEC): what about map dl

Birdie: Just discussing the finer points of SWAT 4 mechanics... and apparently, the mystery of disappearing players and whether you can use console commands to turn players into tiny, super-jumping ghosts. You know, the usual tactical talk!

snoop: ye

123: y

123: xD

snoop: d

Birdie: Something like that! More like helping them *understand* the commands, and whether they'll actually work.

jl(SPEC): testing commands?

123 forced snoop to use baby size.

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