Chat History
PlayerOne neutralized >>S|T|K>>KEN with a Colt M4A1 Carbine!
TT killed Xerox_cz with a 9mm SMG!
jl(VIEW): ccuz idk where im shooting
TT: xd
jl(VIEW): xd
jl(VIEW): then panda gets ez kill on me
TT killed PlayerOne with a 9mm SMG!
TT: i had it before
>>S|T|K>>KEN killed Xerox_cz with a 9mm SMG! («Headshot»)°
jl(VIEW): the biggest issue is when i try to lean and im shifted back
TT made a 4 kills streak.
Kill Streak Reward: TT's Ammo Refilled.
Kill Streak Reward: TT Equipped the Baby size.
TT killed Xerox_cz with a 9mm SMG!
TT killed PlayerOne with a 9mm SMG!
Xerox_cz arrested >>S|T|K>>KEN!
TT: well dunno
>>S|T|K>>KEN: fffffffffff
Xerox_cz beanbagged >>S|T|K>>KEN with a Less Lethal Shotgun!
Xerox_cz tased TT with a Taser Stun Gun!
>>S|T|K>>KEN arrested PlayerOne!
jl(VIEW): but 91 is a big no
TT tased PlayerOne with a Taser Stun Gun!
TT killed Xerox_cz with a 9mm SMG!
jl(VIEW): but door lags is something i cant fix, only fps cap
Xerox_cz tased TT with a Taser Stun Gun!
TT killed Xerox_cz with a 9mm SMG!
TT: if ill find his video ill send u
jl(VIEW): i never played default in years lol
PlayerOne neutralized >>S|T|K>>KEN with a Colt M4A1 Carbine!
>>S|T|K>>KEN killed Xerox_cz with a Grenade Explosion!
jl(VIEW): well my game also is
TT: the game very smooth and without lags
TT: again, i dont have any idea what he did i saw his video like 7 yrs ago, btw some player who is in discord group also did it, cause i played with his cfg in past, they changed something that made
>>S|T|K>>KEN killed Xerox_cz with a 9mm SMG! («Headshot»)°
jl(VIEW): fps
jl(VIEW): or just cap fx to 85
Xerox_cz neutralized TT with a Shotgun! («Headshot»)°
Xerox_cz tased TT with a Taser Stun Gun!
jl(VIEW): cause its caused by bad map design
PlayerOne neutralized >>S|T|K>>KEN with a Colt M4A1 Carbine!
jl(VIEW): ini cant fix door lag
TT killed Xerox_cz with a 9mm SMG!
jl(VIEW): ur guy lied
jl(VIEW): or capping fps to low
PlayerOne neutralized >>S|T|K>>KEN with a Colt M4A1 Carbine!
TT killed Xerox_cz with a 9mm SMG!
TT is on a 7 kills killing spree.
jl(VIEW): theres no other way other than map fix
TT: i thought in console